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Celestial Isometric Bedroom

This piece is a cozy magical bedroom designed as an isometric 3D environment, built in Maya and Unreal Engine 5. Over the course of approximately 20 hours, I focused on constructing a warm dreamlike space inspired by celestial and arcane themes.

This piece is a cozy magical bedroom environment, designed as an isometric 3D scene for games, built using Maya, Substance Painter, and Unreal Engine 5. Over the course of approximately 20 hours, I created a stylized space inspired by celestial and arcane themes, focusing on modular asset creation and environmental storytelling.

All props in the scene, including the telescope, potion bottles, parchment, canopy bed, globe, and desk, were modeled from scratch and textured by hand. Materials were authored using PBR workflows, with attention to varied roughness, emissive accents, and subtle surface detail to support a believable, enchanted look.

Lighting and composition were developed in Unreal Engine 5, where I explored warm, soft light sources and volumetric fog to enhance mood. The scene was optimized for real-time performance, and props were created with efficient low-poly geometry, UV-unwrapped manually, and baked using high-to-low poly workflows.

This project served as a focused exercise in building a game-ready environment with a strong sense of atmosphere and narrative. My goal was to craft a space that feels lived in yet enchanted, a quiet, dreamlike world where storytelling emerges from detail and ambiance.

Final Render Shot

Final Render Shot

Close-up of scroll model, textured in substance with written details created in Photoshop

Close-up of scroll model, textured in substance with written details created in Photoshop

Close-up of globe and telescope model, textured in Substance Painter with hand painted star design details

Close-up of globe and telescope model, textured in Substance Painter with hand painted star design details

Close-up of the desk, textured in substance with written details on the book model created in Photoshop

Close-up of the desk, textured in substance with written details on the book model created in Photoshop

Globe and Telescope Breakdown: Polycount, Wireframe, and Texture Maps

Globe and Telescope Breakdown: Polycount, Wireframe, and Texture Maps